Fighting the Setting Sun: Difference between revisions

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{{cleanup|Summary, Synopsis and Characters}}
 
{{Infobox Episode
| Unaired = false
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Their travel through the swamp, while tiring, is uneventful. Versa leads the group to an abandoned house{{ep ref|ep=1x01}} to rest for the night. Continuing towards the tower, they pass the teleportation circle. Zolio inspects the sigil, nothing that it's been corrupted and slightly altered, but with an hour of work, he can fix it so the group can teleport back when they're done. He instructs the party to investigate the tower ahead, and gives them a sending stone to reach out to him in case of emergency.
 
The party advance on the tower, noting the closer they get, the further into the sky the tower seems to reach. At the front entrance, they investigate a body in a pool of blood, identifying them by their armor's insignia as a member of the Daith City Guard. The body is facing away from the door, as though they had just run out of the building before falling. Further investigation finds scratch marks on the door and the ground leading into the door.
Finds a lot of loot in the basement, in between attacks from Grey Ooze and Swarms of Books
 
=== SelaThe Tower ===
Nothic peers at them from through the grates and runs away. The party tries to negotiate but they appear to be long gone.
With the front door unlocked, the group push into the first floor, noting a decent coating of dust on the surfaces of the mostly empty level. More scratches mark every surface. Descending a level, the party find themselves in a decently stocked study with another corpse - this one of a Mytharium mage, likely the missing apprentice. As the group fan out to investigate all corners of the study, Gael and Lurtak find their positions swapped, to no otherwise ill effect. Moments later, several books rise from the floor and shelves to attack the party. The party dispatch the animated objects, but not without a few annoying cuts.
 
The group advance through a pair of metal doors past an open metal cage and into a chamber with several decayed storage kegs. A [[The Nothic|creature]] peers at them from back in the study, through the grates, and speaks into Pine's mind "Not taking anything of mine, are we?". The party tries to negotiate but the creature appears to be long gone. Investigating the kegs, the group almost don't notice the coalescing ooze in the far corner begin to approach them. Keeping their distance, the party manage to dispatch the ooze without issue, as it loses form and melts into the grated floor. With the danger passed, the party loot a trove of spell scrolls, a pole of collapsing, and a pipe of smoke monsters.
Ambushed by Nothic at the top floor
 
Traveling up to the second floor, they encounter a magically locked door that stumps them completely. They decide to try it again later with the help of Zolio. Ascending floor after floor, the party find very little of interest other than continual scratch marks. The swapping continues several more times, but only between Lurtak and Versa.
Nothic says something cryptic to Versa about Magpie
 
=== Ambush ===
After half a dozen floors, the party reach the end of the stairs. Versa notices a pile of gold and gems on a raised platform and goes to pick some of it up. Her hands swipe right through it as the illusion fizzles out, hearing in her head "I told you not to '''take'''." The creature appears again and engages the party in combat. Summoning several swarms of animated books to their side, the creature sows chaos in the chamber. Books continue to spawn, people swap places frequently, and the central cauldron splashes everyone nearby whenever any of the books lose their animation. The creature throws frogs out of their hat with orders to attack the party; the frogs ignore them.
 
Throughout the fight, the creature focuses their singular eye at someone, attempting to peer into their minds. They say to Versa "(SOMETHING IDR THE QUOTE)". Versa asks what they know about [[Magpie]], to which the creature replies with a grin:
 
=== Sela ===
{{quotebox
|quote = To fight the setting sun is such a noble cause, but dusk always comes
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}}
 
The party get the upper hand and attempt to subdue the creature without killing them. Binding them in manacles, they contact Zolio and they complete their audit of the structure. He manages to open the magical door rather easily, deducing quickly that it required fire based magic to trigger the lock. Inside, the group get an [[Amulet of the Drunkard]], [[Tankard of Sobriety]], [[Pot of Awakening]], and some healing potions. He identifies the creature as a [[nothic]], a curious type of [[aberration]], and requests the creature be brought back to the Mytharium for study. The party agree and head to the restored teleportation circle to quickly travel back to the city.
Defeats and subdues Nothic
 
ContactsAt Zoliothe andMytharium, theythe completenothic theiris audittaken ofaway to a magical prison, where Zolio assures the structureparty the creature will not be treated cruelly. TheyThe group head backmeet with theZolio's Nothicadvisor, towho hands out their reward and asks for the Mytharium.disclosure Theof Nothicany getsmagic thrownitems obtained in athe magicaltower; prisonmost of somethe sort.party Theuse partyfake concludesnames theor questdoes andnot receivesdisclose all of their reward,magic signingitems. The group then sign a contractpreliminary document necessary for further potential work with the Mytharium.
 
=== Sela ===
Leaving the Mytharium, Versa receives a sending from Sela.
* '''[[Sela]]''': ''(via Sending)'' Sorry for delay. Had…. Complications. You will be paid, rest assured. Travel to [[Blisridge]], Tinderwick Pub. Ask for Sally. May have more work if interested.
 
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* Barktholomew
* Surbog Karrow
* [[Zolio Ethris]]
* [[The Nothic]]
 
=== Returning ===