Downtimes

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Revision as of 08:57, 25 September 2022 by Bunnies1230 (talk | contribs) (Created page with "'''Downtimes''' are narrative breaks from the standard 'adventuring' days of adventuring parties. Typically used within long form campaigns, they break up the action and provide characters with time to pursue errands, hobbies, and otherwise have a respite from life-threatening adventures. == List of Downtimes == {| class="wikitable sortable mw-collapsible" |- ! Title !! Campaign !! Length !! style="width:35%" | Notes |- | {{ep|1xDT01}} || Campaign 1 || 7 days || |-...")
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Downtimes are narrative breaks from the standard 'adventuring' days of adventuring parties. Typically used within long form campaigns, they break up the action and provide characters with time to pursue errands, hobbies, and otherwise have a respite from life-threatening adventures.

List of Downtimes

Title Campaign Length Notes
"Fighting for Statues and Banjos" (1xDT01) Campaign 1 7 days
"Religions and Magic and Poisons (Oh My!)" (1xDT02) Campaign 1 7 days
"The Purple Goddess" (1xDT03) Campaign 1 15 days
"Love and Legacy" (1xDT04) Campaign 1 182 days


Session information

No. Title Session date
1 "Fighting for Statues and Banjos" (1xDT01) 2021-01-03 to 2021-01-15
The party take a week of downtime.
2 "Religions and Magic and Poisons (Oh My!)" (1xDT02) 2021-02-07 to 2021-02-19
The party spends a week of downtime working, fighting, and crafting.
3 "The Purple Goddess" (1xDT03) 2021-04-25 to 2021-05-08
The party take two weeks to equip themselves with knowledge, faith, weapons and tattoos.
4 "Love and Legacy" (1xDT04) 2021-09-19 to 2022-05-27

References