Questionable Company

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"Questionable Company"
Campaign 1 session
Session no.Session 22
Session dateAugust 14, 2021
Start dateJune 19, 353 WSK
End dateJune 24, 353 WSK
Bunnies as the Dungeon Master
Narrative chronology
"Lurtoad" (1x21)
"History of a Lark" (1x23)
Session order
"Lurtoad" (1x21)
"History of a Lark" (1x23)
List of Campaign 1 sessions

"Questionable Company" (1x22) is the 22nd session of the first campaign of Itora.

Sela releases the seals on the villagers' souls, allowing the party to complete burial rites. Departing the village, the party travel for several more days to reach the rendezvous point and meet their guide.


June 19, 353 WSK

Versa makes a record of who everyone is in the town.

Lurtak and Pine dig graves. Versa attempts to help but her shovel breaks.

June 20

The party continue preparations for burial rites; Lurtak and Pine dig more graves, while Gael finishes carving headstones.

Sela arrives, casts a ritual on the tree, the sigils are unsealed, the tree shrinks, disintegrates, and only a seedling is left.

Versa wants recommendations for honeymoon locations from Sela, noting an Icy plateau overlook far east of Zhork.

June 21

After looting the bodies of the slain hobgoblins, the party depart the village towards the rendezvous location. Versa begins to attempt to modify Shield to work on other people.

June 22

Deeper in the jungle, a frightened man bolts onto the road towards the party. Out of breath, he begs their aid in getting him as far away as possible from here. Giant bees appear, pursuing him, and are then destroyed by the party almost instantly. He thanks them, but offers nothing as reward since his possessions are back at his camp. The party tell him to fuck off back out of the jungle if he's not prepared for its dangers.

June 23

Uneventful jungle travel

June 24

The party arrive at the rendezvous, another ruined town, though more abandoned than destroyed. Hiding in the trees above, an elf descends along with their griffon and congratulates the group on making it to the meeting point. They introduce themselves as Pali. With neither group necessarily expecting this meeting to happen, the party wonder if they can trust this guide. She gives her assurances, attempting to be as forthcoming as possible. She claimed her companion, Daya, would be joining them soon after they returned from their current business. The party figure that they could take them if need be, so they decided to follow her lead.

A few hours later, the group stop for the night and set up camp. Daya arrives, bringing word to Pali that they completed their mission, but didn’t elude detection: expect company. Gael successfully eavesdrops, expecting to not be told, but Pali immediately walks over the party, telling them of the impending danger.

The party hole in a Tiny Hut as they brace for combat.

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Player characters