A random group of adventurers encounter a strange exchange in a tavern, and are enlisted to help a woman find her kidnapped daughter. Trekking through the swamp, they meet the woman again and learn she deceived them, but only because she needs help completing a ritual to prevent extra-planar tears from releasing fiends into the swamp.
After a bit of shopping, the party assist a woman who had a noise complaint the guards ignored. They find out their basement is haunted by a figure from the woman’s past, seeking final closure.
The party pick up a new member, some new quests, but lose a member in the process. Gaining a tiny fey ally, they journey towards the source of planar energy in hopes of finding answers. On the way they discover a missing person and send him on his way to safety.
The party encounters a mysterious magic user, Assurant Praas, who offers the party a deal to take the citizens back to town when he finishes his ritual to open a rift to another plane.
After completing several quests, the party travel to an abandoned Wizard Tower. Accompanied by a journeyman wizard, they aimed to investigate the disappearance of the previous auditors and rid the tower of magical dangers.